multi-user - определение. Что такое multi-user
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Что (кто) такое multi-user - определение

SOFTWARE THAT ALLOWS ACCESS BY MULTIPLE USERS OF A COMPUTER
Single-user; Multiuser; Computer collaboration system; Multi user; Multi-user operating system; Single user; Multiple users; Multi-user systems; Channel Division Multiple Access (ChDMA); Channel Divison Multiple Access (ChDMA); Singleuser; Single users; Single-users; Singleusers; Multiuser systems; Multi-user; Multi-user system
  • Interactive Multiuser Multitouch
Найдено результатов: 2158
multi-user         
¦ adjective (of a computer system) able to be used by a number of people simultaneously.
Multi-user software         
Multi-user software is computer software that allows access by multiple users of a computer. Time-sharing systems are multi-user systems.
Multi-User Dungeon         
  • [[Will Crowther]]'s ''Adventure''
  • Genesis]]'', the first LPMud
  • Genocide]]'' showing its War Complex
  • Gameplay scene from ''God Wars II''
  • "You haven't lived until you've died in MUD." – The ''[[MUD1]]'' slogan
VIDEO GAME GENRE
Pike (programming language); Multi-User Dimension (MUD); Multi-user dimension; Multi-User Dungeon; Multi-user dungeon; Hypertext group games; MCCP; MUD client; Mud client; Lima Mudlib; CD lib; Genesis Mudlib; CD gamedriver and mudlib; CD LPMud Driver; CD mudlib; CD library; CD driver; CD gamedriver; CDLIB; CDlib; CD-lib; MUDs; M.U.D; ZMUD; Muds; TinyMUD; MUD Client Protocol; CD LPMud driver; Scepter of Goth; Sceptre of Goth; Mudders; Boldhome; Mudlib; Comparison of MUD clients; MXP (computing); TinyFugue; TinyHELL; Tinymud; Multi User Dungeon; Pike programming language; MUD eXtension Protocol; Multi-User Domain; Multi User Domain; Multi User Dimension; Mud Extension Protocol; Mud Client Compression Protocol; TinTin++; Tintin++; Tinyfugue; Scepter of goth; Tt++; MUSHclient; Multi User Dungeons and Dragons; MUD client support table; Multi User Dungeons and Dragrons (MUDD); WinTin++; Multi-User Dungeons; Comparison of mud clients; MUD Client; Mushclient; Graphical MUD; Educational MUD; Educational MUDs; Fredrik Hübinette; Fredrik Hubinette; Educational MU*; RPIMUD; Roleplay Intensive MUD; Roleplaying Intensive MUD; Rpimud; Mudder (MUD); Nick Gammon; ΜLPC; Micro LPC; Multi User Dungeons and Dragons (MUDD); Multi-user dungeons; Multi User Dungeons & Dragons; Multi-User Dungeon (video game); MUD (video game); Multiuser dungeon; MUDD; TinyTalk
Multi-User Dimension         
  • [[Will Crowther]]'s ''Adventure''
  • Genesis]]'', the first LPMud
  • Genocide]]'' showing its War Complex
  • Gameplay scene from ''God Wars II''
  • "You haven't lived until you've died in MUD." – The ''[[MUD1]]'' slogan
VIDEO GAME GENRE
Pike (programming language); Multi-User Dimension (MUD); Multi-user dimension; Multi-User Dungeon; Multi-user dungeon; Hypertext group games; MCCP; MUD client; Mud client; Lima Mudlib; CD lib; Genesis Mudlib; CD gamedriver and mudlib; CD LPMud Driver; CD mudlib; CD library; CD driver; CD gamedriver; CDLIB; CDlib; CD-lib; MUDs; M.U.D; ZMUD; Muds; TinyMUD; MUD Client Protocol; CD LPMud driver; Scepter of Goth; Sceptre of Goth; Mudders; Boldhome; Mudlib; Comparison of MUD clients; MXP (computing); TinyFugue; TinyHELL; Tinymud; Multi User Dungeon; Pike programming language; MUD eXtension Protocol; Multi-User Domain; Multi User Domain; Multi User Dimension; Mud Extension Protocol; Mud Client Compression Protocol; TinTin++; Tintin++; Tinyfugue; Scepter of goth; Tt++; MUSHclient; Multi User Dungeons and Dragons; MUD client support table; Multi User Dungeons and Dragrons (MUDD); WinTin++; Multi-User Dungeons; Comparison of mud clients; MUD Client; Mushclient; Graphical MUD; Educational MUD; Educational MUDs; Fredrik Hübinette; Fredrik Hubinette; Educational MU*; RPIMUD; Roleplay Intensive MUD; Roleplaying Intensive MUD; Rpimud; Mudder (MUD); Nick Gammon; ΜLPC; Micro LPC; Multi User Dungeons and Dragons (MUDD); Multi-user dungeons; Multi User Dungeons & Dragons; Multi-User Dungeon (video game); MUD (video game); Multiuser dungeon; MUDD; TinyTalk
<games> (MUD) (Or Multi-User Domain, originally "Multi-User Dungeon") A class of multi-player interactive game, accessible via the Internet or a modem. A MUD is like a real-time chat forum with structure; it has multiple "locations" like an adventure game and may include combat, traps, puzzles, magic and a simple economic system. A MUD where characters can build more structure onto the database that represents the existing world is sometimes known as a "MUSH". Most MUDs allow you to log in as a guest to look around before you create your own character. Historically, MUDs (and their more recent progeny with names of MU- form) derive from a hack by Richard Bartle and Roy Trubshaw on the University of Essex's DEC-10 in 1979. It was a game similar to the classic Colossal Cave adventure, except that it allowed multiple people to play at the same time and interact with each other. Descendants of that game still exist today and are sometimes generically called BartleMUDs. There is a widespread myth that the name MUD was trademarked to the commercial MUD run by Bartle on {British Telecom} (the motto: "You haven't *lived* 'til you've *died* on MUD!"); however, this is false - Richard Bartle explicitly placed "MUD" in the PD in 1985. BT was upset at this, as they had already printed trademark claims on some maps and posters, which were released and created the myth. Students on the European academic networks quickly improved on the MUD concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD). Many of these had associated bulletin-board systems for social interaction. Because these had an image as "research" they often survived administrative hostility to BBSs in general. This, together with the fact that Usenet feeds have been spotty and difficult to get in the UK, made the MUDs major foci of hackish social interaction there. AberMUD and other variants crossed the Atlantic around 1988 and quickly gained popularity in the US; they became nuclei for large hacker communities with only loose ties to traditional hackerdom (some observers see parallels with the growth of Usenet in the early 1980s). The second wave of MUDs (TinyMUD and variants) tended to emphasise social interaction, puzzles, and cooperative world-building as opposed to combat and competition. In 1991, over 50% of MUD sites are of a third major variety, LPMUD, which synthesises the combat/puzzle aspects of AberMUD and older systems with the extensibility of TinyMud. The trend toward greater programmability and flexibility will doubtless continue. The state of the art in MUD design is still moving very rapidly, with new simulation designs appearing (seemingly) every month. There is now a move afoot to deprecate the term MUD itself, as newer designs exhibit an exploding variety of names corresponding to the different simulation styles being explored. {UMN MUD Gopher page (gopher://spinaltap.micro.umn.edu/11/fun/Games/MUDs/Links)}. {Multi-User Dimensionlwl/mudinfo.html">U Pennsylvania MUD Web page (http://cis.upenn.edu/Multi-User Dimensionlwl/mudinfo.html)}. See also bonk/oif, FOD, link-dead, mudhead, MOO, MUCK, MUG, MUSE, chat. Usenet newsgroups: news:rec.games.mud.announce, news:rec.games.mud.admin, news:rec.games.mud.diku, news:rec.games.mud.lp, news:rec.games.mud.misc, news:rec.games.mud.tiny. (1994-08-10)
Synchronous conferencing         
TECHNOLOGIES INFORMALLY KNOWN AS ONLINE CHAT
Multi-user chat
Synchronous conferencing is the formal term used in computing, in particular in computer-mediated communication, collaboration and learning, to describe technologies informally known as online chat. It is sometimes extended to include audio/video conferencing or instant messaging systems that provide a text-based multi-user chat function.
user name         
PERSON WHO USES A COMPUTER OR NETWORK SERVICE
Screen name (computing); User name; Username; Computer user; Account (computing); UserName; User Name; User-name; User-Name; Normal user; Screenname; User name policy; Internet pseudonym; User area; Computer logon; Computer users; My account; Screenames; Aol screen names; AOL screen names; Usernames; User Account; User Accounts; User accounts; User preferences; Changing Username; User names; Switching usernames; Switching user names; User account; User (system); Software users; Changing username; Login name; In-game name; Account name; Warmware
<operating system, security> (Or "logon") A unique name for each user of computer services which can be accessed by several persons. Users need to identify themselves for accounting, security, logging, and resource management. Usually a person must also enter a password in order to access a service. Once the user has logged on the operating system will often use a (short) user identifier, e.g. an integer, to refer to them rather than their user name. User names can usually be any short string of alphanumeric characters. Common choices are first name, initials, or some combination of first name, last name, initials and an arbitrary number. User names are often assigned by {system administrators} according to some local policy, or they may be chosen by the users themselves. User names are often also used as mailbox names in electronic mail addresses. (1997-03-16)
Power user         
COMPUTER USER WHO USES MORE ADVANCED FEATURES OF COMPUTER HARDWARE, OPERATING SYSTEMS, PROGRAMS, OR WEB SITES THAN THE AVERAGE USER
Poweruser; Power users; Power User; Experienced computer user; Experienced user
A power user is a user of computers, software and other electronic devices, who uses advanced features of computer hardware, operating systems, programs, or websites which are not used by the average user. A power user might not have extensive technical knowledge of the systems they use but is rather characterized by competence or desire to make the most intensive use of computer programs or systems.
User agent         
SOFTWARE ACTING ON BEHALF OF A USER
User-Agent; UserAgentString; UserAgent; User-agent; User agent string; UA product token; User agents; UA product tokens; HTTP user agent; WWW user agent; Web user agent; W3 user agent; User-agent product token; User-agent string; Web agent; User Agent; HTTP USER AGENT; Browser id; Web Agent; User agent spoofing; User agent identification; Browser signature; Useragent
In computing, a user agent is any software, acting on behalf of a user, which "retrieves, renders and facilitates end-user interaction with Web content". A user agent is therefore a special kind of software agent.
user id         
NUMERIC VALUE USED IN UNIX-LIKE OPERATING SYSTEMS TO UNIQUELY IDENTIFY A USER ACCOUNT
User id; User identifier (unix); User ID; Userid; User-ID; User identifier (Unix); Real user ID; Effective user ID; Saved user ID; Effective userid; Real userid
user identifier         
NUMERIC VALUE USED IN UNIX-LIKE OPERATING SYSTEMS TO UNIQUELY IDENTIFY A USER ACCOUNT
User id; User identifier (unix); User ID; Userid; User-ID; User identifier (Unix); Real user ID; Effective user ID; Saved user ID; Effective userid; Real userid
<operating system> 1. (Or "uid", "user id") A number or name which is unique to a particular user of a computer or group of computers which share user information. The {operating system} uses the uid to represent the user in its data structures, e.g. the owner of a file or process, the person attempting to access a system resource etc. A user database, e.g. Unix's /etc/passwd file or NIS, maps the uid to other information about that user such as their user name, password, home directory and real name. 2. user name. (1997-03-01)

Википедия

Multi-user software

Multi-user software is computer software that allows access by multiple users of a computer. Time-sharing systems are multi-user systems. Most batch processing systems for mainframe computers may also be considered "multi-user", to avoid leaving the CPU idle while it waits for I/O operations to complete. However, the term "multitasking" is more common in this context.

An example is a Unix or Unix-like system where multiple remote users have access (such as via a serial port or Secure Shell) to the Unix shell prompt at the same time. Another example uses multiple X Window sessions spread across multiple terminals powered by a single machine – this is an example of the use of thin client. Similar functions were also available in a variety of non-Unix-like operating systems, such as Multics, VM/CMS, OpenVMS, MP/M, Concurrent CP/M, Concurrent DOS, FlexOS, Multiuser DOS, REAL/32, OASIS, THEOS, PC-MOS, TSX-32 and VM/386.

Some multi-user operating systems such as Windows versions from the Windows NT family support simultaneous access by multiple users (for example, via Remote Desktop Connection) as well as the ability for a user to disconnect from a local session while leaving processes running (doing work on their behalf) while another user logs into and uses the system. The operating system provides isolation of each user's processes from other users, while enabling them to execute concurrently.

Management systems are implicitly designed to be used by multiple users, typically one system administrator or more and an end-user community.

The complementary term, single-user, is most commonly used when talking about an operating system being usable only by one person at a time, or in reference to a single-user software license agreement. Multi-user operating systems such as Unix sometimes have a single user mode or runlevel available for emergency maintenance. Examples of single-user operating systems include MS-DOS, OS/2 and Classic Mac OS.